Corsair closes 2025 strong, plans $50 million share buyback and steady growth in 2026

Higher profits, new products, and a focus on gamers and creators set the tone for the year ahead

Milpitas, California,  13 February 2026 — Corsair Gaming, Inc., a well-known name in gaming and creator hardware, has wrapped up 2025 with solid financial growth and clear plans for the future. The company also announced its first-ever stock repurchase program, allowing it to buy back up to $50 million worth of its own shares.

Strong performance in 2025

In simple terms, 2025 was a good year for Corsair. The company earned more money, improved profits, and managed costs better than before.

Total revenue for the year reached about $1.47 billion, up 12 percent compared to 2024. Gross profit rose even faster, increasing 30 percent, showing that Corsair is selling more high-value products. Adjusted EBITDA, a common measure of operating performance, jumped 84 percent and came in above the company’s own expectations.

Corsair also reduced its losses on a GAAP basis and delivered healthy profits on a non-GAAP basis, signaling better overall financial health.

A strong finish in the fourth quarter

The last quarter of 2025 showed clear momentum. Revenue grew 6 percent year over year, while profits rose much faster. Adjusted EBITDA increased by 62 percent, helped by strong demand for gaming components and better supply chain execution. Net income per share also improved significantly compared to the same period last year.

Gaming components lead the way

Corsair’s Gaming Components and Systems segment was a key growth driver. For the full year, revenue in this segment rose 16 percent, supported by demand for memory products, PC upgrades, and new custom builds. Even with global semiconductor shortages, the company was able to secure enough supply to meet customer demand, especially for high-performance memory.

In the fourth quarter alone, memory sales grew more than 20 percent, showing continued interest from performance-focused PC builders.

Creators, peripherals, and sim racing gain traction

The Gamer and Creator Peripherals segment also grew in 2025, led by creator tools and sim racing products. While North American demand softened slightly in the fourth quarter, international markets, especially in Asia-Pacific, helped balance results.

Products under the Elgato brand, such as Stream Deck, are now being used beyond content creation, including professional studios. The Fanatec sim racing lineup continued to benefit from the rising popularity of Formula 1 and esports-style racing at home.

Leadership’s view on the road ahead

Corsair’s leadership says the company is entering 2026 with confidence. Management highlighted better inventory planning, flexible supply chains, and successful product launches as major reasons behind the strong results.

The company is also investing more in platforms that can be used across gaming, productivity, and content creation. Stream Deck is a central part of this strategy, evolving into a shared control tool across multiple use cases. New products showcased at CES 2026 received strong early feedback, supporting Corsair’s long-term innovation plans.

First-ever share repurchase program

One of the biggest announcements was Corsair’s decision to launch a $50 million stock buyback program. This means the company may repurchase its own shares from the market when conditions are right. According to management, this move reflects confidence in the company’s value and future growth, while still keeping flexibility to invest in new products, acquisitions, and debt reduction.

Outlook for 2026

Looking ahead, Corsair expects 2026 revenue to be slightly lower year over year at the midpoint, mainly due to continued semiconductor constraints affecting gaming components. However, profits are expected to grow as the company focuses on higher margins, cost control, and creator-focused products.

For the full year 2026, Corsair forecasts revenue between $1.33 billion and $1.47 billion, with adjusted EBITDA of up to $115 million. Growth in gamer and creator peripherals is expected to remain strong, helping balance near-term challenges in other areas.

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